Before thinking I'm claiming too much credit in this post, if you look closely, there's very little that I presented that wasn't affected by a team effort. I consider all these things to be a team effort. I am simply highlighting my contributions (as I remember them), which may make it appear to be more than what it is, because I'm not focusing on other individuals, except where they can be specifically highlighted.
A little while ago I got this urge to write about my experiences as I was reading over Jeremy Goff's SWTCG blog. He brought out that Weapon Turret, from the Battle of Hoth (BOH) expansion, could let a powerhouse card "like Luke (L), attack space or ground units with 3 power + any other effects, so if you have 3 other unique Characters, then Luke (L) will be able to attack any space or ground unit with 9 dice. (3 base + 2+ power x3=9)". This was an interesting point that woke me up to see the danger of such a broadly worded card. My reply was that "I regret not putting more thought into it (I'm actually surprised that it had little resistance and no reword suggestions that I recall), but it will be fun. :) It could conceivably get restricted, though."
Yes, I designed the card and gave it a little nudge of support and it seems to have gone through unchanged since I left. I was particularly proud of this card. I created the image and designed the card in what seemed to be a reasonable power range. Though now that I look at it, perhaps a 1 power level and restricting it to be equipped to only Ground and Space units would have been advisable. As it is, it may get abused, if not proven broken. No designer wants their card to be banned or even restricted. I certainly hope this card doesn't prove that effective.
Another contribution of mine from BOH is Command Post. This was one of several cards I pushed for from Star Wars: Battlefront II. I was very avid about representing the game in this set. While we discussed several versions of this card I presented, the end result is essentially as I originally conceived it. We went through Mission Card versions and Battle card versions, and a couple Equipment versions, each of my design (with a couple of exceptions). What resulted is the card I am most pleased with. I'm glad they finally settled on it after I left. However, someone else (I don't know or don't remember who), added the bonuses if I remember correctly. I'm not particularly pleased with the image, however. The image currently on this card should have been the one used for Rebel Camp. My displeasure with some of the art choices is a subject for a separate post.
Among the Battlefront II ideas I pushed was 501st Legion Dark Trooper, Imperial Munitions Specialist, and Renegade Commando (Originally Rebel Smuggler). The Dark Trooper is as I designed it. The top ability of IMS is mine, but the Renegade Commando was designed by someone else (I don't know who).
As a result, T-47 Snowspeeder, Hoth Mountains (If I remember correctly), Ice Caverns, and Environmental Modifications were my creations. I had actually proposed Environmental Modifications concept to Cody back with ION in the form of the Aquata Breathers (rejected for its not contributing to the "invasion" concept of the set), but I found opportunity to reintroduce it in BOH, as the ideal place to provide it. These cards are each unmodified from my original design.

I had proposed the Rebel Gunner, but my version was a Fortification pilot, which made sense. I had even created the card with the image. What it was changed to has little to nothing to do with gunnery and the picture that's on it now (changed from mine) does not depict a rebel gunner; it depicts a foot soldier. The result is a worthless card that has nothing beyond a card in hand and first round benefit. On the field, it is completely useless. My card would have been widely used and help make Fortifications more popular and valuable.
The Imperial Walker Driver concept is based on my design. It was tweaked with suggestions from others. Imperial Walker Gunner was my idea, with ability suggestions from multiple sources, including myself. Hoth Staging Grounds concept was mine, starting out originally as The North Ridge; a more generic name was requested, and the current name resulted
E-Web Heavy Repeating Blaster was my concept, but I originally envisioned it making Snowtrooper Heavy Weapons Team viable. But in the end, the concept was too narrow to be useful. (I had treated it like a unique Equipment naming the Team specifically.)
From EU I offered Renegade Squadron (A). I felt it important to include this team, as they were vital to the escape from Hoth. The current text, I believe, evolved from a group effort after I left.
I also contributed the Rogue Squadron (A)/(B) Space/Ground combo. Rogue Squadron (B), I think, is exactly as I presented it. Rogue Squadron (A) was modified to include suggestions made. Chewbacca (O) was my design, and except for the Crit 2, is exactly as I designed him.

The Thundering Herd walkers concept was gogogoff's (all the TH cards were originally presented by him). I really appreciated the idea and ran with it. Thundering Herd AT-PT's text was mine (I'm not sure of any modifications, if any) based on the Wookieepedia entry. The Thundering Herd (A) text concept was mine and underwent a lot of tinkering, but eventually ended up back near what I originally offered.
Tow Cable was a no-brainer. No, this card cannot be credited to any one person. We all had fun putting that one together covering the subtle nuances. Parts of it were obvious to have to include from the precedents set by previous Equipment (my responsibility as the Rules Chair),and the speed modification was also obvious, but the damage and persistent damage was contributed. All-in-all, I think it came out well.
There are other cards I think I made in BOH, but I can't trust my memory on how much involvement I had in their wording, so I won't mention them.

A little while ago I got this urge to write about my experiences as I was reading over Jeremy Goff's SWTCG blog. He brought out that Weapon Turret, from the Battle of Hoth (BOH) expansion, could let a powerhouse card "like Luke (L), attack space or ground units with 3 power + any other effects, so if you have 3 other unique Characters, then Luke (L) will be able to attack any space or ground unit with 9 dice. (3 base + 2+ power x3=9)". This was an interesting point that woke me up to see the danger of such a broadly worded card. My reply was that "I regret not putting more thought into it (I'm actually surprised that it had little resistance and no reword suggestions that I recall), but it will be fun. :) It could conceivably get restricted, though."
Yes, I designed the card and gave it a little nudge of support and it seems to have gone through unchanged since I left. I was particularly proud of this card. I created the image and designed the card in what seemed to be a reasonable power range. Though now that I look at it, perhaps a 1 power level and restricting it to be equipped to only Ground and Space units would have been advisable. As it is, it may get abused, if not proven broken. No designer wants their card to be banned or even restricted. I certainly hope this card doesn't prove that effective.
Another contribution of mine from BOH is Command Post. This was one of several cards I pushed for from Star Wars: Battlefront II. I was very avid about representing the game in this set. While we discussed several versions of this card I presented, the end result is essentially as I originally conceived it. We went through Mission Card versions and Battle card versions, and a couple Equipment versions, each of my design (with a couple of exceptions). What resulted is the card I am most pleased with. I'm glad they finally settled on it after I left. However, someone else (I don't know or don't remember who), added the bonuses if I remember correctly. I'm not particularly pleased with the image, however. The image currently on this card should have been the one used for Rebel Camp. My displeasure with some of the art choices is a subject for a separate post.
Among the Battlefront II ideas I pushed was 501st Legion Dark Trooper, Imperial Munitions Specialist, and Renegade Commando (Originally Rebel Smuggler). The Dark Trooper is as I designed it. The top ability of IMS is mine, but the Renegade Commando was designed by someone else (I don't know who).
As a result, T-47 Snowspeeder, Hoth Mountains (If I remember correctly), Ice Caverns, and Environmental Modifications were my creations. I had actually proposed Environmental Modifications concept to Cody back with ION in the form of the Aquata Breathers (rejected for its not contributing to the "invasion" concept of the set), but I found opportunity to reintroduce it in BOH, as the ideal place to provide it. These cards are each unmodified from my original design.



I had proposed the Rebel Gunner, but my version was a Fortification pilot, which made sense. I had even created the card with the image. What it was changed to has little to nothing to do with gunnery and the picture that's on it now (changed from mine) does not depict a rebel gunner; it depicts a foot soldier. The result is a worthless card that has nothing beyond a card in hand and first round benefit. On the field, it is completely useless. My card would have been widely used and help make Fortifications more popular and valuable.
The Imperial Walker Driver concept is based on my design. It was tweaked with suggestions from others. Imperial Walker Gunner was my idea, with ability suggestions from multiple sources, including myself. Hoth Staging Grounds concept was mine, starting out originally as The North Ridge; a more generic name was requested, and the current name resulted
E-Web Heavy Repeating Blaster was my concept, but I originally envisioned it making Snowtrooper Heavy Weapons Team viable. But in the end, the concept was too narrow to be useful. (I had treated it like a unique Equipment naming the Team specifically.)
From EU I offered Renegade Squadron (A). I felt it important to include this team, as they were vital to the escape from Hoth. The current text, I believe, evolved from a group effort after I left.
I also contributed the Rogue Squadron (A)/(B) Space/Ground combo. Rogue Squadron (B), I think, is exactly as I presented it. Rogue Squadron (A) was modified to include suggestions made. Chewbacca (O) was my design, and except for the Crit 2, is exactly as I designed him.



The Thundering Herd walkers concept was gogogoff's (all the TH cards were originally presented by him). I really appreciated the idea and ran with it. Thundering Herd AT-PT's text was mine (I'm not sure of any modifications, if any) based on the Wookieepedia entry. The Thundering Herd (A) text concept was mine and underwent a lot of tinkering, but eventually ended up back near what I originally offered.
Tow Cable was a no-brainer. No, this card cannot be credited to any one person. We all had fun putting that one together covering the subtle nuances. Parts of it were obvious to have to include from the precedents set by previous Equipment (my responsibility as the Rules Chair),and the speed modification was also obvious, but the damage and persistent damage was contributed. All-in-all, I think it came out well.
There are other cards I think I made in BOH, but I can't trust my memory on how much involvement I had in their wording, so I won't mention them.



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